【0】README
0.1)为什么有这篇文章?因为 Dijkstra算法的优先队列实现 涉及到了一种新的数据结构,即优先队列(二叉堆)的操作需要更改以适应这种新的数据结构,我们暂且吧它定义为Distance, 而不是单纯的int类型;
0.2)本文源代码均为原创, int类型的优先队列(二叉堆)的操作实现,参见http://blog.csdn.net/PacosonSWJTU/article/details/49498255, (并比较他们的打印结果,很有必要)【1】因为 Dijkstra算法的优先队列实现, 需要用到二叉堆的相关操作,但是操作的元素类型(ElementType 不是 单纯的int类型), 而是如下:
struct Distance{ int vertexIndex; //当前顶点下标 int distance; //初始顶点到当前顶点的distance};
【2】看个荔枝
2.1)需要特别说明的是: indexOfVertexInHeap 数组记录的是顶点vertex在 heap中的位置, 如 indexOfVertexInHeap [1] = 4;表明heap的第4个位置记录这 编号为1的vertex;
2.2)优先队列的insert和deleteMin 的执行演示(请将我的手动演示结果同我的代码打印结果做对比,经过对比,你发现它们的效果是一致的,恰好说明了我的代码的可行性):Attention)
- A1)其实本文中的二叉堆优先队列的实现源代码和 int类型的优先队列源代码类似,只不过它们操作的数据类型不一样罢了,当然, 这只需要简单的修改即可;
- A2)打印结果在文末,可以看到,ElementType采用int 和 Distance的打印效果一样,这正证明了我们采用Distance结构体对源码的修改是无误的,相比于单纯的int 类型,只不过Distance又多了一个 顶点下标vertexIndex成员变量而已;
【3】source code + printing results
3.1)download source code:
3.2)source code at a glance:(for complete code , please click the given link above)1st file:distance.h
#include#define Error(str) printf("\n error: %s \n",str) struct Distance;typedef struct Distance *Distance;struct Distance{ int vertexIndex; int distance;};Distance makeEmptyDistance();
2nd file:distance.c
#include "distance.h"#include// allocate the memory for Distance structDistance makeEmptyDistance(){ Distance element; element = (Distance)malloc(sizeof(struct Distance)); if(!element) { Error("out of space ,from func makeEmptyDistance"); return NULL; } return element;}
3rd file:binaryheap.h
#include#include #include "distance.h"#define ElementType Distance#define Error(str) printf("\n error: %s \n",str) struct BinaryHeap;typedef struct BinaryHeap *BinaryHeap;void swap(ElementType x, ElementType y);BinaryHeap initBinaryHeap(int capacity);void insert(ElementType value, BinaryHeap bh, int*);ElementType deleteMin(BinaryHeap, int*);int isFull(BinaryHeap bh);int isEmpty(BinaryHeap bh);void percolateUp(int index, BinaryHeap bh);void percolateDownFromOne(int index, BinaryHeap bh, int*);void printBinaryHeap(BinaryHeap bh);void printBinaryHeapFromZero(BinaryHeap bh);struct BinaryHeap { int capacity; int size; ElementType *elements; };
4th file:binaryheap.c
#include "binaryheap.h"#include#define MaxInt (int)pow(2, 16)//judge whether the BinaryHeap is full or not , also 1 or 0 int isFull(BinaryHeap bh){ return bh->size == bh->capacity - 1; }//judge whether the BinaryHeap is empty or not , also 1 or 0 int isEmpty(BinaryHeap bh){ return bh->size == 0;}// get the left child of node under index with startup 1int leftChildFromOne(int index){ return index * 2;}void printBinaryHeap(BinaryHeap bh){ int i; ElementType *temp; if(!bh) Error("printing execution failure, for binary heap is null, from func printBinaryHeap"); temp = bh->elements; for(i = 1; i < bh->capacity; i++) { printf("\n\t heap[%d] = ", i); if(i <= bh->size) printf("vertex[%d] + distance[%d]", bh->elements[i]->vertexIndex+1, bh->elements[i]->distance); else printf("NULL"); } printf("\n"); } //print the binary heap who starts from index 0void printBinaryHeapFromZero(BinaryHeap bh){ int i; ElementType *temp; if(!bh) Error("printing execution failure, for binary heap is null, from func printBinaryHeap"); temp = bh->elements; for(i = 0; i < bh->capacity; i++) { printf("\n\t index[%d] = ", i); if(i < bh->size) printf("%d", bh->elements[i]->distance); else printf("NULL"); } printf("\n");} void swap(ElementType x, ElementType y){ struct Distance temp; temp = *x; *x = *y; *y = temp; }ElementType deleteMin(BinaryHeap bh, int* heapIndexRecord){ ElementType minimum; ElementType *data; if(isEmpty(bh)) { Error("failed deleting minimum , for the BinaryHeap is empty, from func deleteMin !"); return NULL; } data = bh->elements; minimum = data[1]; swap(data[1], data[bh->size]); bh->size-- ; // size-- occurs prior to percolateDownFromOne percolateDownFromOne(1, bh, heapIndexRecord) ; return minimum;} // percolating down the element when its value is greater than children (minimal heap) //Attention: all of bh->elements starts from index 1 void percolateDownFromOne(int index, BinaryHeap bh, int* heapIndexRecord) { ElementType *data; int size; struct Distance temp; int child; data = bh->elements; size = bh->size; for(temp = *data[index]; leftChildFromOne(index) <= size; index = child) { child = leftChildFromOne(index); if(child < size && data[child]->distance > data[child+1]->distance) child++; if(temp.distance > data[child]->distance) { *data[index] = *data[child]; heapIndexRecord[bh->elements[index]->vertexIndex] = index; //update the heapIndexRecord } else break; } *data[index] = temp; heapIndexRecord[bh->elements[index]->vertexIndex] = index; //update the heapIndexRecord }// Attention, the index of the heap starts from 1// return the index the element inserted into the binary heapvoid insert(ElementType value, BinaryHeap bh, int* heapIndexRecord){ int i; if(isFull(bh)) { Error("failed insertion , for the BinaryHeap is full, from func insert!"); return ; } if(!isEmpty(bh)) for(i = ++bh->size; bh->elements[i/2]->distance > value->distance; i /= 2) { //copyElement(bh->elements[i/2], bh->elements[i]); *bh->elements[i] = *bh->elements[i/2]; heapIndexRecord[bh->elements[i]->vertexIndex] = i; //update the heapIndexRecord } else i = ++bh->size; *bh->elements[i] = *value; heapIndexRecord[bh->elements[i]->vertexIndex] = i; //update the heapIndexRecord}BinaryHeap initBinaryHeap(int capacity){ BinaryHeap bh; ElementType *temp; int i; bh = (BinaryHeap)malloc(sizeof(struct BinaryHeap)); if(!bh) { Error("out of space, from func initBinaryHeap"); return NULL; } bh->capacity = capacity; bh->size = 0; temp = (ElementType*)malloc(capacity * sizeof(Distance)); if(!temp) { Error("out of space, from func initBinaryHeap"); return NULL; } bh->elements = temp; for(i=0; i < capacity; i++) { temp[i] = (ElementType)malloc(sizeof(struct Distance)); if(!temp[i]) { Error("out of space, from func initBinaryHeap"); return NULL; } } return bh;}// allocate the memory for storing index of vertex in heap and let every element -1int *makeEmptyArray(int size){ int *array; int i; array = (int*)malloc(size * sizeof(int)); if(!array) { Error("out of space ,from func makeEmptyArray"); return NULL; } for(i=0; i distance = data[i]; tempDisStruct->vertexIndex = i; insert(tempDisStruct, bh, indexOfVertexInHeap); } printBinaryHeap(bh); printIndexOfVertexInHeap(bh->size, indexOfVertexInHeap); printf("\n\t=== test for inserting the binary heap with element {100, 20, 90} in turn ===\n"); tempDisStruct->distance = 100; tempDisStruct->vertexIndex = size; insert(tempDisStruct, bh, indexOfVertexInHeap); printBinaryHeap(bh); tempDisStruct->distance = 20; tempDisStruct->vertexIndex = size+1; insert(tempDisStruct, bh, indexOfVertexInHeap); printBinaryHeap(bh); tempDisStruct->distance = 90; tempDisStruct->vertexIndex = size+2; insert(tempDisStruct, bh, indexOfVertexInHeap); printBinaryHeap(bh); printIndexOfVertexInHeap(bh->size, indexOfVertexInHeap); printf("\n\t=== test for inserting the binary heap with 5 ===\n"); tempDisStruct->distance = 5; tempDisStruct->vertexIndex = size+3; insert(tempDisStruct, bh, indexOfVertexInHeap); printBinaryHeap(bh); printf("\n\t=== test for 3 deletings towards the minimum in binary heap ===\n"); deleteMin(bh, indexOfVertexInHeap); printBinaryHeap(bh); deleteMin(bh, indexOfVertexInHeap); printBinaryHeap(bh); deleteMin(bh, indexOfVertexInHeap); printBinaryHeap(bh);}
3.3)printing results: